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PS4 Need for Speed Rivals review

Need for Speed Most Wanted 5-1-0  April 14, 2015 – 09:07 am

Though Madden is often assumed to be its strongest franchise, and this is arguably correct, EA's Need for Speed series has long been a force to be reckoned with, and its two recent Underground titles proved to be wildly successful takes on the franchise.

While EA is often accused of rehashing series after series on a yearly basis, the publisher/developer actually does change up many of its proven formulas, taking risks on new designs that could potentially cripple its existing franchises. Being that these name brands are so popular, it awards them the somewhat safe ability to be able to try out new things while mostly guaranteeing strong sales based on name alone. EA's quite good at developing solid, if not excellent, games as well, which certainly helps.

The Need for Speed franchise has yet again taken a step in a different direction with for the PSP. While the console versions of the game are set to be released alongside the PSP version, and they share certain fundamental design goals, like being chased by the po-po while working up a blacklist of the most wanted street racers, there are vast differences between the two versions that we should point out, just in case you've been mostly following the console versions. The PSP title is set up on an event-to-event basis, so there isn't a free-roaming city to tour around, and there aren't as many varied event types, like drag races and such, that you can just hop into.

Note that this doesn't really detriment the PSP version of Most Wanted in any way; it's just a different game. In fact, its stripped-down and streamlined design plays to the systems strengths and intentions, allowing you to hop into a race, finish it off in a few minutes and then put the system in your backpack.

One thing that's missing that is sort of unfortunate is that there isn't an overarching, fleshed-out storyline with a number of different characters and such. You're working up a ladder of 15 of the most wanted street racers, earning enough respect to be able to race each one in the ladder, but it's a very text and menu-heavy progression scheme, and not one where you're seeing characters taunt you or provoke you in any way to race them. They simply exist as menu options.

On Your Tail
Aside from taking down the 15 most wanted street racers and claiming your rightful spot at the top of the list, the other major design element to Most Wanted is your heat level, which dictates how many cops will be on your tail and how aggressive they'll be towards you. The theory is that street racing is an illegal activity, so adding in cops to set up roadblocks, ram you off the road and generally try to get you to slow the hell down sounds like a good one on paper.

The problem is that the execution winds up being exactly opposite of normal game design paradigms. Rather than being rewarded for driving well and winning races, you're punished for doing as the cops will sick after you as soon as you take the lead. Every time you hit abnormally fast speeds, drive too close to another car or do anything else of the sort, the same sort that basically every other driving game in existence rewards you for, you end up being punished for it.

Source: www.ign.com



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  • avatar How do you switch cars in Need for Speed Underground Rivals rally race
    • Got me...I would like to know too.

  • avatar does need for speed rivals use voice commands for the ps4? | Yahoo Answers
    • No, the game does not support voice commands.

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