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Call of Duty World at War PS2

Call of Duty: World at War -- Final Fronts Review  August 9, 2015 – 08:36 am

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Rebellion takes on the CoD franchise with surprising results... though not exactly in the way we'd hoped. By Sam Bishop

Following in the footsteps of a game that's sold 10 million copies single-handedly is no small feat, but with Activision's tireless march of yearly releases, someone had to step up and tackle things while Call of Duty 4: Modern Warfare developer Infinity Ward worked on the next proper sequel in the franchise. Following the success of a game that took place in modern times by pulling the series back to the World War II setting is even more daunting, given the general malaise that's come over most first-person shooter fans - but that's precisely what developer Treyarch is doing with the current-gen systems and Call of Duty: World at War.

On the PS2, however, things are a little different. Instead of having the folks at Treyarch work on yet another SKU or making them port things down to the PS2, development tasks were handed off to UK-based developer Rebellion. The 2000AD publisher is certainly skilled enough to handle the task, having cut its teeth on the brilliantly creepy Aliens vs. Predator and having crafted its own in-house Asura Engine that pumped some impressive visuals out of both the PS2 (with games like Rogue Trooper) and the PSP (with Miami Vice and GUN: Showdown).

Clearly the boys and girls at Rebellion know how to make a good looking, fun, and nicely varied little game - Rogue Trooper in particular was fantastic - but in making a new Call of Duty game that runs in parallel with the regular World at Wars, at some point the decision came down to just crank out a paint-by-numbers Call of Duty. Mounted turrets? Check. Constantly spawning enemies that magically disappear once you've pushed past a certain point? Bingo. Taking out a tank with a rocket launcher? Oh yes, of course. Planting explosives to blow up AA cannons? Yep. I was amazed that there wasn't an on-rails shooting section within the first five minutes of firing the game up.

Source: www.ign.com



Activision Publishing Call of Duty: World at War Greatest Hits Final Fronts - PlayStation 2
Video Games (Activision Publishing)
  • The Pacific Theater: Fighting against a new enemy, the Imperial Japanese, the Americans must learn to deal with their more aggressive fighting techniques such as...
  • New Weapons: Delivering the cinematic intensity and chaos that the franchise is known for, this game challenges players to harness the power of new weapons like...
  • Three Campaigns: Featuring 13 missions and three campaigns, fight as a member of the 2nd Marine Division in the Pacific, the 6th British Airborne on the banks of...
  • Engage in multiple mission types including infantry, infiltration, sniper, large scale assaults, night fighting, and tank assaults.
  • Online multiplayer action includes vehicle combat with tanks and a host of improved in-game, statistical features

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  • avatar Are they a zombie mini game on call of duty world at war PS2?
    • No there is not. PS2 does not even have the game Call of Duty World at War. The game Call of Duty World at War Final Fronts is not only different but does not have a zombie Mode or Internet and was created by a different developer than WAW although it was released at the same time. The game had to be designed to meet the limited capabilities of the PS2 just like what is done for the Nintendo games

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