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Call of Duty Ghosts PS3 Review

Is Call of Duty: Ghosts Worth Buying on PS3? Review  June 4, 2018 – 05:02 am

The Facts

  • Developer: Infinity Ward
  • Publisher: Activision
  • Version reviewed: PlayStation 3
  • Also available on: Xbox 360, Xbox One, PlayStation 4, PC, and Wii U
  • Price: $59.99
  • Get it here: Amazon
  • Review copy provided by: The Publisher

It's been a while, hasn't it, Call of Duty? You haven't been high on my radar, but that's not your fault, you're just not within my normal wheelhouse. I tend to prefer third-person titles and my deathmatch shooter of choice was the old sci-fi-leaning Unreal Tournament series. My last foray into your pond was the first Modern Warfare, which I admit was a game of great craft that just didn't hit me in the heart. Certain first-person titles can definitely capture my interest, like last year's Far Cry 3 or Dishonored, but my preferences tend to lie in a different direction.

So here we stand on the eve of a console transition and Call of Duty: Ghosts stands as one of the games that can truly illustrate what you're leaving behind with the current generation and what you're gaining with the next. So how did the PlayStation 3 version fare with me?

Surprisingly okay actually.

Screenshots not indicative of current-gen versions.

Finding the Right Resolution

While all versions of the game hit that 60 FPS benchmark, certain versions are worth looking at for graphical fidelity. The PlayStation 4 version runs at native 1080p, while the Xbox One version is only 720p upscaled to 1080p. The PC version is as strong as your box allows.

Let's hit those graphics first. The Call of Duty engine is definitely showing its age. Ghosts does some impressive things with its levels - more about that later - but after spending much of the year with next-gen console demos and my PC, the PlayStation 3 version feels like it's at the end of its lifespan. Textures could use some work, characters sport noticeable polygon heads at times, and the entire thing is jaggy and aliased all to hell. If I had to guess, the team at Infinity Ward prioritized framerate over sheer graphical quality as Ghosts just didn't wow me as much as Assassin's Creed IV: Black Flag did last week. It's a different aim and I'm sure hardcore FPS fans appreciate the 60 frames per second more.

Source: www.usgamer.net



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